There have been some nice upgrades elsewhere in The Baconing, mainly in terms of combat. The joy of discovering a new area (The Baconing has pop-up riffs on everything from Vegas to Disneyland's Tomorrowland, the latter complete with a tumorous Mickey Mouse stand-in who just wants to be put out of his misery) is too regularly offset by the unspooling timetables of busywork adventuring that can become so predictable that even the NPCs joke about it. In reality, though, Hothead's still trapped within the grind. I suspect that DeathSpank aspires to the heights of the Paper Mario games, where each chapter sees you cast in a breezy new role, pro wrestler one minute, train-bound Sherlock Holmes the next. But whether you're investigating a metahuman murder or trying to become a made man in the Leprechaun Mafia, things still boil down to backtracking between locations, killing, collecting, or killing and collecting. There are plenty of signs that the developer's aware of how tedious its endless fetch chains have become and to be fair, there's been a decent attempt at dressing them up in appealing fiction this time around. Quests, meanwhile, remain the game's true glowing weak spot - and Hothead once again attacks it aggressively for massive damage. But for the most part you're hacking and slashing with weak visual feedback and little tactile sense that you're growing more powerful as you do so. Justice attacks, which are charge-up specials that can unleash huge blows, are a little more dramatic than they used to be, since you can now call in dragon-based air strikes or drill through the ground under your foes.
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